Bug 10362 - Autocomplete/Syntax highlighting on code between compiler directives does not function properly.
Summary: Autocomplete/Syntax highlighting on code between compiler directives does not...
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: Text Editor ()
Version: 3.0.x
Hardware: PC All
: --- normal
Target Milestone: ---
Assignee: Mike Krüger
Depends on:
Reported: 2013-02-18 02:06 UTC by spam
Modified: 2013-02-18 02:51 UTC (History)
2 users (show)

Is this bug a regression?: ---
Last known good build:

3 screenshots showing the issue in further detail. (33.08 KB, application/x-zip-compressed)
2013-02-18 02:06 UTC, spam

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Description spam 2013-02-18 02:06:32 UTC
Created attachment 3399 [details]
3 screenshots showing the issue in further detail.

Using both Linux (Xubuntu 12.10 x64, MonoDevelop and Windows (Win7 x64, MonoDevelop 3.0.6), I have encountered a strange issue when using compiler directives and symbol definitions.

For example, on the Project Options -> Compiler -> Define Symbols, I have a symbol defined. LOGGING.

In the code, I have something like:

    if (!SomethingImportant)
        Logger.Something.Error("Some error message here");
        return false;

With the symbol LOGGING defined in the compiler options for the project, it compiles as expected, the code doesn't get colored as a comment would (if the symbol wasn't defined in the compiler options), but if attempting to use autocomplete while typing the statement, the autocomplete doesn't appear to take into consideration the text I've already typed. Every time autocomplete triggers (like on a period, or parenthesis, etc), it does so as if I am starting a new line of code fresh, completely ignoring the currently in-progress statement being typed.

Also, the syntax highlighting only partially works, as shown in the screenshots
Comment 1 Mike Krüger 2013-02-18 02:22:46 UTC
The bug has been fixed.
Comment 2 spam 2013-02-18 02:51:59 UTC
Fixed in what version?