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Steps to reproduce this issue:
1. Open X.S
2. Open Sample OpenGL-NeHe sample->NeHeLession8.
3. Migrate to Xamarin.Mac.
3. Build application
Actual result: When user build application, 2 build errors are displaying.
Expected result: Sample should build successfully.
X.S 4.0 - e083bc7ea54773fd5ddb9ca8d593bd18af028b86
Ann update to the above issue is :
Same build error displayed for OpenGL-NeHe sample->NeHeLession9
An Update to the issue:
Same build error displayed for sample OpenGL-NeHe sample->NeHeLession17
Today, with the latest build:
XS 4.0 -a8219130080af6661ccd827d3ae2589bbfe8c2bb
We have observed that similar issue is also appearing for the following applications:
Sample OpenGL-NeHe sample->NeHeLession6
Sample OpenGL-NeHe sample->NeHeLession7
Sample OpenGL-NeHe sample->NeHeLession9
Sample OpenGL-NeHe sample->NeHeLession13
Sample OpenGL-NeHe sample->NeHeLession17
All of the NeHe samples are fixed now.
Today with the latest builds and samples:
XS 4.0 - 0a40582a1d122994063594ea2ea725960c26b671
mac-samples-xammac-1.2 - 0c45256650f1dda76937763af0832237e2ffa4df
We have observed that this issue is not appearing and all the OpenGL-NeHe sample are working fine on the Physical machines of Mac Lion and Mountain Lion.
However, on the VMs of both Lion and Mountain Lion, all the OpenGL-NeHe samples are throwing exception which is mentioned in the bug 10161
In both the cases the build error is not appearing so closing this issue.